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- on exitFrame
- global rocketc
- set rocketc to 1 - value(rocketc)
- if rocketc = 1 then
- puppetSound("rocket")
- updateStage()
- set temp to the locV of sprite 22
- smove(22, 90, [the locH of sprite 22, -50])
- set the locV of sprite 22 to 530
- smove(22, 50, [the locH of sprite 22, temp])
- else
- puppetSound("space bug")
- mydelay(60)
- end if
- go("playloop")
- end
-